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Once a player has been given variables, you can check against them to determine what the story does next. This is called a Condition.

Commands

There are 3 types of basic conditional commands: if, not, cost, and limit. These can be paired with a symbol (more on that in the next section) but don’t need to be.

Below you’ll see examples on how these commands are written & a brief explanation of what each one asks the system to do.

If a symbol isn’t used (as in the examples below), it’s assumed to be “greater than or equal to”. If a value isn’t specified it’s assumed to be 1.

Symbols

Here’s a full list of the symbols you can use in conditional commands: